#pragma once

#include "RedGunState.h"
#include "EffectManager.h"

class HiddenSoldierState : public RedGunState {
public:
	HiddenSoldierState(ArmyData* data) : RedGunState(data) {

	}

	virtual void initSprites() ;
	virtual void updateCurrentSprite();

	virtual void update(long timetick) ;
};